World of (Plato)craft
March 29th, 2006If Plato felt the need to bar paintings and poetry from his Republic, the idea of a video game would flabbergast him. The dangers that he perceives and describes in the excerpt we read are amplified by videogames, especially those of the MMORPG-type.
He uses three main points to argue the ‘evils’ of art, whether it be painting or poetry: art focuses on false truth by being imitations which cannot compare to the truth of the original subjects; art appeals to the emotional instead of the rational portion of our souls; and that art damages those who view it. Each of these ideas can be related to videogames directly.
First of all, there is the argument that video games are not reality, that they are three times removed from Plato’s truth. The argument he makes regarding beds is the same one that has been made countless times about video games as well. Plato asks, “if a person were able to make the original as well as the image, (would he) seriously devote himself to the image-making branch?” In role playing games, gamers form relationships with other players, accomplish goals, and accumulate possessions, so the same argument stands: shouldn’t these equivalents in real life be more important than those solely existing in a digital fantasy?
Second is the emotion appeal of art. Although I don’t think our current society considers the show of emotions to be the grave character flaw that Plato believes it to be, video games often appeal to a darker side of ourselves. The themes of violence, crime, or greed which usually run through video games are far beyond anything society would consider acceptable in reality.
The existence of these themes leads to the final part of Plato’s argument, that art (or role playing games) can eventually damage individuals. This idea is at the heart of the numerous parents groups who claim that violent behavior in video games causes children who play to become violent in reality as well.
So Plato would most likely have argued in much the same way against role playing games as he did against drama.
So what’s my take on all of this? I believe video games (as well as art) are not necessarily evil and corrupting, and should not be banned solely because of the reasons mentioned before. I think video games, role playing games in particular, are enjoyable retreats from reality that do not cause harm to the player. It is true that they offer no real substance or truth to life, but unlike Plato, most of us are unable to spend all of our waking hours single-mindedly pursuing truth and pure ideals. And as for the second and third arguments, I think they should be considered, but I believe that most people are able to separate reality from fantasy. I have never felt more violent after playing a game where I shot my friends for hours. I do agree with this stance to the extent that children who don’t have a clear distinction between reality and fantasy should be kept away from the violent games.